Wc3 heroes
Author: a | 2025-04-23
MOBA with simple WC3 heroes. Created just for fun! Keywords: MOBA, wc3 heroes, dota wc3. Menu. Home. Maps Resources. Maps Models Skins Icons Spells Tools
WC3 Hero Attack Damage : r/WC3 - Reddit
Other projects (custom campaigns) in reforged will grow.I have yet to start my feedback on the races animations but will come soon little by little.That's my specialty as a warcraft reforged modeler and i'l have my own negative feedback for sure there #33 Look forward to Amani Trolls And Centaurs race. #35 Question is it possible to keep both baseline WC3 and this mod or is it full conversion mod ? #36 Question is it possible to keep both baseline WC3 and this mod or is it full conversion mod ? The base game remains the same, you gain access to our mod only by playing our maps. #37 The base game remains the same, you gain access to our mod only by playing our maps. Is it a separate client or the same client ?I apologies of this a dumb question Deme3s #38 Awesome work guys! Keep up the good work!! #39 Is it a separate client or the same client ?I apologies of this a dumb question Deme3s It is the same client, no exe change or something. #40 Be patient. Good things come to those who wait. #41 Mod feels amazing so far! Tho from what I'm getting so far; the only changes i've noticed is heroes being reshuffled here and there. Here are a couple of my other opinions, questions and suggestions(in no particular order);1. Other Races having a PotM honestly made me realize how good(broken?) she is on another race that is more likely to spam ranged units that are better than what NE can offer. In the same vein, I love that certain heroes in each faction have different spells that arguably make them worse than their vanilla counterpart. For example, the TC on the orcs having thunder clap instead of a war stomp.
Female heroes : r/WC3 - Reddit
2. This is only my opinion but; maybe make at least the taurens' spirit walkers able to revive other tauren units too? They "invented" the thing, they might as well get a slightly better form of the spell.3. Are there plans to include the vanilla races (wc3 races without modification) into the mod?4. Are there plans to have this mod to be specifically for your maps alone without having to install the mod? Maybe a modpack for the resources can also be in the mod download file for ease of download and whatnot.5. I'd like an option to add the ability for the AI to also have a random faction (if it's not already a WoP) #42 Mod feels amazing so far! Tho from what I'm getting so far; the only changes i've noticed is heroes being reshuffled here and there.Here are a couple of my other opinions, questions and suggestions(in no particular order);1. Other Races having a PotM honestly made me realize how good(broken?) she is on another race that is more likely to spam ranged units that are better than what NE can offer. In the same vein, I love that certain heroes in each faction have different spells that arguably make them worse than their vanilla counterpart. For example, the TC on the orcs having thunder clap instead of a war stomp.2. This is only my opinion but; maybe make at least the taurens' spirit walkers able to revive other tauren units too? They "invented" the thing, they might as well get a slightly better form of the spell.3. Are there plans to include the vanilla races (wc3 races without modification) into the mod?4. Are there plans to have this mod to be specifically for your maps alone without having to install the mod? Maybe a modpackTavern Hero? : r/WC3 - Reddit
Grab them from ftp://ftp.ea.com/pub/origin/patches/wc3/ or if the joystick doesn't seem to behave. :D (2004-12-04 03:41) shro_Om cant believe i just played wc3 no stuttering sound but have to play on vga :D v0.62 Works Near Perfectly Now (2004-09-30 12:14) teshia I adjusted my cycles from 30000 to 20000 and the movies play nearly flawlessly now and the gameplay is smooth as silk. Gameplay gets smoother with higher cycles, but the sound starts to stutter. Nearly perfect though now. Runs Better In 0.62 (2004-09-30 08:46) teshia Runs significantly better in 0.62 - VESA mode works now so the game plays WAY smoother - can play in high detail mode now with some stutter which is a VAST improvement over 0.61 - video and speech still stutter, but not as much as in 0.61On a P4-2800 with 512 megs, I'm using cycles=30000, sblaster=true, xms=true, and ems=falseHope some or all of this helps - can't wait to see it in 0.63 WC 3 playable (2004-08-30 12:35) Saheike Wing Commander 3 is playable very good with settings , if u make a linkup with wc3.exe to desktop and rightclick on it, go to properties and make the settings : Memory- all settings to automaticScreen- windowProgram- excute in Windows2000 compatibilty//^:^\\ Trakkathrin-Kilrathina Not yet playable, but close! (2004-02-04 17:56) MiniMax By MiniMaxWith DOSBox 0.61 the game is somewhat runable. It needs ems=false, or it will complain with EMS driver is not VCPI complaint. during install.Also, exiting from the installer, or from the game, results in a fatal DOSBox error, Exit to error: Page fault didn't correct table.. but all game settings seems to be saved on disk.Things that makes the game un-playableProblem with stuttering sound, both during video sequences, and dialogs (particular annoying!).Problem with keyboard double'ing up on key presses. Occurs both in the DOS-based installer, where a menu entry can get "jumped", and in the main game (makes it hard to exit the game using Alt-X followed by "Y" for yes, since the Alt-X is doubled up). Yep - crashes DOSBox (2004-01-23 11:54) MiniMax I tried to fool the installer, by first installing WC3 directly on my PC, then replicating the installation directory and configuration directory in DOSBox. But it still crashes with:Exit to error: CPU:66:GRP5:Illegal call 7Now to try Bochs 2.1. Note: (2003-10-28 07:52) marco.b installation impossible->dosbox crashes Game directory (browsing from W)Compatibility statistics (3930 games in database) Version: Games broken: Games runnable: Games. MOBA with simple WC3 heroes. Created just for fun! Keywords: MOBA, wc3 heroes, dota wc3. Menu. Home. Maps Resources. Maps Models Skins Icons Spells ToolsMoba with WC3 Heroes (v1.5) - HIVE
From your wc3) when convert to Obj, so this field is droped after leaving the report. 'ANia' is same with 'ANdo'. By the way, in China ever WEer used YDWE witch has fixed all the cheats, so we didn't have these problem. For others, we have no idea and you can ignore these reports. After discussion, I think we have found a way to solve this problem. #33 Ability 'ANdo' really has a field 'DataD' used by wc3, means "max creep level". However it is not visible in default WE. To make sure that the map can be opened in your WE, we used your WE config("abilitymetadata.slk", extracted from your wc3) when convert to Obj, so this field is droped after leaving the report. 'ANia' is same with 'ANdo'. By the way, in China ever WEer used YDWE witch has fixed all the cheats, so we didn't have these problem. For others, we have no idea and you can ignore these reports. Although this is an error from wc3, we should probably ignore it unless the data really comes from the map. #34 Thanks for the answers So i will just ignore all the errors.I will keep an eye open for the research bug and if it happens again i will post it here. #35 This software is indeed a useful tool for optimization of wc3 maps. I like it. #36 Love this tool, but it is not friendly with maps that were built in MPQ Editor, which is fine.Moba with WC3 Heroes (v1.4) - HIVE
Prefer the Wc3 native resolution over some fat looking view :/ #13 I dislike playing with a stretched screen. I prefer the Wc3 native resolution over some fat looking view :/ It doesn't stretch it. That's what your computer would normally do. Instead, it displays more of the game, and thereby more pixels, making better use of bigger monitors.Essentially, you're concentrating the game, which is all that resolution settings really do. #14 Are you trying to tell me that I could use my 1680*1050 resolution on Wc3 as well and not just getting a stretched image? I thought that's impossible #15 The interface always stretches and that just sucks. #16 The interface, being an image, will be stretched, but it's not really noticeable. However, the actual game will display as it should, with no distortion of models or text. You will also be able to see more of the game. I tried taking screens, but WC3 just takes them at one of the preset resolutions, so I'd prove nothing. #17 Uhm press print + ctrl-v in Paint? #18 i know this trick.simple ) #19 Thanks for this, up till now I was annoyed at wc3 for not supporting my resolution #20 I have a problem when I did this, my Warcraft III now has a lot of fuzzy images (Kind of like in those broken TVs) and keeps making the screen turn black every few seconds, I really hope there's a way to fix this.I'm running on a Vista with a I-Don't-Know-What-Size Monitor...Edit: Fixed! But how do I bring it back to my usual 640 x 480 View without having those fuzzy images pop out?Edit #2: Sorry... It happened again, the settings were automatically set back to normal and the fuzzy stuff came out. I'm guessing that now the onlyWC3:Hero Arena v1.0 - HIVE
What the fields in ANia are. I don't recognize those values. Ability 'ANdo' really has a field 'DataD' used by wc3, means "max creep level". However it is not visible in default WE. To make sure that the map can be opened in your WE, we used your WE config("abilitymetadata.slk", extracted from your wc3) when convert to Obj, so this field is droped after leaving the report. 'ANia' is same with 'ANdo'. By the way, in China ever WEer used YDWE witch has fixed all the cheats, so we didn't have these problem. For others, we have no idea and you can ignore these reports. I also have one more idea for the program: Maybe it could automatically replace those BJ functions with the native ones. We do not intend to modify the semantics of the script. The risk is very large, the income is very small, and there is compatibility problem. In my last game i also experienced that at some point in the game i could research "insta-rez" even though it requires "slayer-focus", but it's hard to reproduce because the requirement works by default. I now added "required level: 1" to the research, maybe that already fixes it. Need more infomation, it's better to be a demonstration. #32 Ability 'ANdo' really has a field 'DataD' used by wc3, means "max creep level". However it is not visible in default WE. To make sure that the map can be opened in your WE, we used your WE config("abilitymetadata.slk", extractedHeroes - Like WC3 or like SC?
= falsemdx_squf = falseremove_we_only = falseslk_doodad = falsefind_id_times = 10confused = falseconfusion = ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789_[obj]read_slk = falsefind_id_times = 0(i tried deactivating settings until i reached this point, no change)when i deactivated (mdx_squf or slk_doodad, not sure), many (doodad?) models also went missing.map: Zero Turbo 6.00 raw.w3x?raw=1A known problem is that optimizing doodad will cause the global state of wc3 to be modified. This may cause desync. You can disable optimized doodad and try again.I will change this option to disabled by default in the next English version. This is a problem that I neglected. For Chinese maps, the wc3 process is closed at the end of each game, so there is no problem with optimized doodad. If you cannot guarantee this, you must disable optimized doodad. #16 i don't think it happened with widgetizer.i used to optimize my map all the time with widgetizer (after the optimization with vxopt)if there were that many desyncs, i would have noticed it earlier (trust me, i hosted it a LOT^^)does that mean i just have to choose another format?obj seems to load pretty long Obj is not an optimized format, a WE generated map is converted to obj format, almost nothing will change. #17 40% of the players desync *every time* when i optimize my map with this.i tried it with vxoptimizer with old wc3 data and that one didnt cause desyncs (but i cant use that because you cant sell items then because of missing shop selection boxes or smth like that)wc3 version:. MOBA with simple WC3 heroes. Created just for fun! Keywords: MOBA, wc3 heroes, dota wc3. Menu. Home. Maps Resources. Maps Models Skins Icons Spells Tools
WC3 Hero Spotlight: The Farseer - YouTube
In yes.Run warcraft.exe and you go to options/video and you set all graphics to high.Para ver más novedades del mod puedes visitar también mi página jorgegiralwc3 o entrar al Discord Giforged donde puedes escribir para comentar errores sugerencias y ver avances del proyectoCréditos Adicionales:Muchos de los modelos fueron gracias al grupo Warcraft RESOURCES Reforged y de los siguientes usuarios:WC 3D Creative, Zoomman, Franbel, Shohruxbek Alijonov, Samuel Osc, Maxi Paredes, Alejandro Lopez, DarkCold y Maxim Garcia Voces - Doblaje de Reforged Jun 11 2024 News 5 comments Voces de Reforged en ingles, español latino y español de España para Wc3 clásico, complemento para Giforged. Parche V0.7 Jun 3 2024 News 5 comments Parche con nuevas características, algunas mejoras y correcciones para las versiones 1.27 y 1.30 Parche V0.6 Mar 28 2024 News Solo para la versión de Wc3 1.30. Parche se añaden nuevas unidades y corrección de algunos errores Parche V0.5 Mar 16 2024 News Solo para la versión de Wc3 1.30. Un pequeño parche que corrige varios errores que he encontrado y me han comentado Post article >>What would you want from WC3 with no heroes? : r/WC3 - Reddit
Support is a new and experimental feature currently, so games will run better in software mode. We can expect this to improve as development continues but it might be a few years before something like WC3 is playable. Have a look at the current hardware info below. If a fast current device provides around 100mhz CPU then we need something 4x to 6x faster for WC3.Emulated Android PC PerformanceRecommended System Requirements:CPU Quad- Core, Dual-core 1.2Ghz+, equivalent or better.GPU Adreno 220+, Nvidia Tegra2/3/4, equivalent or better.2GB, 1GB, 512MB. My Config asks for a min or 256MB & shouldn't be run on a device with less than 512MB.8GB disk spaceMinimum System Requirements:1Ghz Single-Core CPU with 512MB of Ram4GB Disk SpaceAndroid to PC hardware conversion:Quad Core Samsung Exynos (1.6 Ghz - Samsung Galaxy Note II) ~ Pentium 75 - 90Quad Core Nvidia Tegra3 CPU (1.5Ghz) ~ Pentium 60-75MhzDual Core Nvidia Tegra2 CPU (1Ghz) ~ 486@66-80MhzDual Core A9/Exynos Processor (Samsung Galaxy II @ 1.2Ghz) ~ 486@75-90MhzDual Core Qualcomm Snapdragon S3 (MSM8260 1.5Ghz) ~ 486@50MhzSingle Core Generic Cortex A8 (1Ghz) ~ 486@33-40MhzDosBox Turbo main information pageDosBox Turbo Performance Page Last edited: Sep 20, 2013 #12 That all depends on the power of the Android device and the system requirements of the game. I have yet to try using this with a Tega 4 device but we can expect more GPU heavy Android devices from Nvidia in the future. If a game can be run with a Voodoo 1 and low powered CPU then it would be within the realm of possibility. Voodoo 3Dfx support is a new and experimental feature currently, so games will run better in software mode. We can expect this to improve as development continues but it might be a few years before something like WC3 is playable. Have a look at the current hardware info below. If a fast current device provides around 100mhz CPU then we need something 4x to 6x faster for WC3.Emulated Android PC PerformanceRecommended System Requirements:CPU Quad- Core, Dual-core 1.2Ghz+, equivalent or better.GPU Adreno 220+, Nvidia Tegra2/3/4, equivalent or better.2GB, 1GB, 512MB. My Config asks for a min or 256MB & shouldn't be run on a device with less than 512MB.8GB disk spaceMinimum System Requirements:1Ghz Single-Core CPU with 512MB of Ram4GB Disk SpaceAndroid to PC hardware conversion:Quad Core Samsung Exynos (1.6 Ghz - Samsung Galaxy Note II) ~ Pentium 75 - 90Quad Core Nvidia Tegra3 CPU (1.5Ghz) ~ Pentium 60-75MhzDual Core Nvidia Tegra2 CPU (1Ghz) ~ 486@66-80MhzDual Core A9/Exynos Processor (Samsung Galaxy II @ 1.2Ghz) ~ 486@75-90MhzDual Core Qualcomm Snapdragon S3 (MSM8260 1.5Ghz) ~ 486@50MhzSingle Core Generic Cortex A8 (1Ghz) ~ 486@33-40MhzDosBox Turbo main information pageDosBox Turbo Performance PageThank you for this guide!Here's a guide another user. MOBA with simple WC3 heroes. Created just for fun! Keywords: MOBA, wc3 heroes, dota wc3. Menu. Home. Maps Resources. Maps Models Skins Icons Spells Tools When you focus target a wc3 hero, nothing happens- they just gulp an invulnerability potion. It's technically a setback, but it doesn't feel very satisfying. The majority of wc3 gameplay isCreate a Wc3 Avenger's Hero Arena Heroes Tier List
Though the program stated it when i converted to lni. I'm pretty sure there are a few buildings that exceed 299 characters though. But I'm not sure if it's even possible to reduce the loading time for my map. I probably just have too many researches, abilities (all with tons of levels) and units. (even though i preload very few) W3x2lni has inlined more than 17000 wts strings by converting your map. By contrast, shortened one or two long-string may not make you feel any change. also this: Didn't convert WTG - Trigger data error (no idea which trigger, impossible to fix when you have 100 triggers) It means that trigger data file("TriggerData.txt", extracted from your wc3) parsing fails. When convert to lni, W3x2lni converted your trigger from wtg to lml, it depends on your wc3's trigger data file. However, this file is built with many grammatical errors, so we have to support and ignore these errors. But in 1.29.0 Blizzard added some new grammatical errors in, so it parsed fails. We will support them in next version. when i convert to obj, i get weird error messages about abilities.==========================Invalid object data (7)==========================Ability ANdo - [datad]: [1]: 5Ability ANia - [dataa]: [1]: 1.0 [2]: 2.0Ability ANia - [datab]: [1]: 30.0 [2]: 45.0Ability ANia - [datac]: [1]: 90.0 [2]: 90.0Ability ANia - [datad]: [1]: 15.0 [2]: 22.0Ability ANia - [datae]: [1]: 180.0 [2]: 180.0Ability ANia - [dataf]: [1]: 0.2 [2]: 0.2.... ANdo is not even changed. And i have no ideaComments
Other projects (custom campaigns) in reforged will grow.I have yet to start my feedback on the races animations but will come soon little by little.That's my specialty as a warcraft reforged modeler and i'l have my own negative feedback for sure there #33 Look forward to Amani Trolls And Centaurs race. #35 Question is it possible to keep both baseline WC3 and this mod or is it full conversion mod ? #36 Question is it possible to keep both baseline WC3 and this mod or is it full conversion mod ? The base game remains the same, you gain access to our mod only by playing our maps. #37 The base game remains the same, you gain access to our mod only by playing our maps. Is it a separate client or the same client ?I apologies of this a dumb question Deme3s #38 Awesome work guys! Keep up the good work!! #39 Is it a separate client or the same client ?I apologies of this a dumb question Deme3s It is the same client, no exe change or something. #40 Be patient. Good things come to those who wait. #41 Mod feels amazing so far! Tho from what I'm getting so far; the only changes i've noticed is heroes being reshuffled here and there. Here are a couple of my other opinions, questions and suggestions(in no particular order);1. Other Races having a PotM honestly made me realize how good(broken?) she is on another race that is more likely to spam ranged units that are better than what NE can offer. In the same vein, I love that certain heroes in each faction have different spells that arguably make them worse than their vanilla counterpart. For example, the TC on the orcs having thunder clap instead of a war stomp.
2025-04-142. This is only my opinion but; maybe make at least the taurens' spirit walkers able to revive other tauren units too? They "invented" the thing, they might as well get a slightly better form of the spell.3. Are there plans to include the vanilla races (wc3 races without modification) into the mod?4. Are there plans to have this mod to be specifically for your maps alone without having to install the mod? Maybe a modpack for the resources can also be in the mod download file for ease of download and whatnot.5. I'd like an option to add the ability for the AI to also have a random faction (if it's not already a WoP) #42 Mod feels amazing so far! Tho from what I'm getting so far; the only changes i've noticed is heroes being reshuffled here and there.Here are a couple of my other opinions, questions and suggestions(in no particular order);1. Other Races having a PotM honestly made me realize how good(broken?) she is on another race that is more likely to spam ranged units that are better than what NE can offer. In the same vein, I love that certain heroes in each faction have different spells that arguably make them worse than their vanilla counterpart. For example, the TC on the orcs having thunder clap instead of a war stomp.2. This is only my opinion but; maybe make at least the taurens' spirit walkers able to revive other tauren units too? They "invented" the thing, they might as well get a slightly better form of the spell.3. Are there plans to include the vanilla races (wc3 races without modification) into the mod?4. Are there plans to have this mod to be specifically for your maps alone without having to install the mod? Maybe a modpack
2025-04-02From your wc3) when convert to Obj, so this field is droped after leaving the report. 'ANia' is same with 'ANdo'. By the way, in China ever WEer used YDWE witch has fixed all the cheats, so we didn't have these problem. For others, we have no idea and you can ignore these reports. After discussion, I think we have found a way to solve this problem. #33 Ability 'ANdo' really has a field 'DataD' used by wc3, means "max creep level". However it is not visible in default WE. To make sure that the map can be opened in your WE, we used your WE config("abilitymetadata.slk", extracted from your wc3) when convert to Obj, so this field is droped after leaving the report. 'ANia' is same with 'ANdo'. By the way, in China ever WEer used YDWE witch has fixed all the cheats, so we didn't have these problem. For others, we have no idea and you can ignore these reports. Although this is an error from wc3, we should probably ignore it unless the data really comes from the map. #34 Thanks for the answers So i will just ignore all the errors.I will keep an eye open for the research bug and if it happens again i will post it here. #35 This software is indeed a useful tool for optimization of wc3 maps. I like it. #36 Love this tool, but it is not friendly with maps that were built in MPQ Editor, which is fine.
2025-03-25Prefer the Wc3 native resolution over some fat looking view :/ #13 I dislike playing with a stretched screen. I prefer the Wc3 native resolution over some fat looking view :/ It doesn't stretch it. That's what your computer would normally do. Instead, it displays more of the game, and thereby more pixels, making better use of bigger monitors.Essentially, you're concentrating the game, which is all that resolution settings really do. #14 Are you trying to tell me that I could use my 1680*1050 resolution on Wc3 as well and not just getting a stretched image? I thought that's impossible #15 The interface always stretches and that just sucks. #16 The interface, being an image, will be stretched, but it's not really noticeable. However, the actual game will display as it should, with no distortion of models or text. You will also be able to see more of the game. I tried taking screens, but WC3 just takes them at one of the preset resolutions, so I'd prove nothing. #17 Uhm press print + ctrl-v in Paint? #18 i know this trick.simple ) #19 Thanks for this, up till now I was annoyed at wc3 for not supporting my resolution #20 I have a problem when I did this, my Warcraft III now has a lot of fuzzy images (Kind of like in those broken TVs) and keeps making the screen turn black every few seconds, I really hope there's a way to fix this.I'm running on a Vista with a I-Don't-Know-What-Size Monitor...Edit: Fixed! But how do I bring it back to my usual 640 x 480 View without having those fuzzy images pop out?Edit #2: Sorry... It happened again, the settings were automatically set back to normal and the fuzzy stuff came out. I'm guessing that now the only
2025-04-09= falsemdx_squf = falseremove_we_only = falseslk_doodad = falsefind_id_times = 10confused = falseconfusion = ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789_[obj]read_slk = falsefind_id_times = 0(i tried deactivating settings until i reached this point, no change)when i deactivated (mdx_squf or slk_doodad, not sure), many (doodad?) models also went missing.map: Zero Turbo 6.00 raw.w3x?raw=1A known problem is that optimizing doodad will cause the global state of wc3 to be modified. This may cause desync. You can disable optimized doodad and try again.I will change this option to disabled by default in the next English version. This is a problem that I neglected. For Chinese maps, the wc3 process is closed at the end of each game, so there is no problem with optimized doodad. If you cannot guarantee this, you must disable optimized doodad. #16 i don't think it happened with widgetizer.i used to optimize my map all the time with widgetizer (after the optimization with vxopt)if there were that many desyncs, i would have noticed it earlier (trust me, i hosted it a LOT^^)does that mean i just have to choose another format?obj seems to load pretty long Obj is not an optimized format, a WE generated map is converted to obj format, almost nothing will change. #17 40% of the players desync *every time* when i optimize my map with this.i tried it with vxoptimizer with old wc3 data and that one didnt cause desyncs (but i cant use that because you cant sell items then because of missing shop selection boxes or smth like that)wc3 version:
2025-04-09In yes.Run warcraft.exe and you go to options/video and you set all graphics to high.Para ver más novedades del mod puedes visitar también mi página jorgegiralwc3 o entrar al Discord Giforged donde puedes escribir para comentar errores sugerencias y ver avances del proyectoCréditos Adicionales:Muchos de los modelos fueron gracias al grupo Warcraft RESOURCES Reforged y de los siguientes usuarios:WC 3D Creative, Zoomman, Franbel, Shohruxbek Alijonov, Samuel Osc, Maxi Paredes, Alejandro Lopez, DarkCold y Maxim Garcia Voces - Doblaje de Reforged Jun 11 2024 News 5 comments Voces de Reforged en ingles, español latino y español de España para Wc3 clásico, complemento para Giforged. Parche V0.7 Jun 3 2024 News 5 comments Parche con nuevas características, algunas mejoras y correcciones para las versiones 1.27 y 1.30 Parche V0.6 Mar 28 2024 News Solo para la versión de Wc3 1.30. Parche se añaden nuevas unidades y corrección de algunos errores Parche V0.5 Mar 16 2024 News Solo para la versión de Wc3 1.30. Un pequeño parche que corrige varios errores que he encontrado y me han comentado Post article >>
2025-03-24